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Books every gamer should read

Every gamer at some point in their life has had the desire or curiosity to create their own game. Although we can find all sorts of information on the internet, some professionals have written books on the subject for those looking for a more professional and summarized guide in one place. Although some books already have a national edition, most are in English, minimal knowledge to achieve your goals in this area, but this should not pose a problem for a player. Below is a list of books on game making in its various aspects.

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Game Rules – Basics of game design | Katie Salen and Eric Zimmerman

In this book, the designer finds a very different discussion of game design fundamentals: the conversation here is clear, comprehensive, and at the same time profound. The methodology used by respected authors Katie Salen and Eric Zimmerman allows for a reading by interest as disciplines that form a whole, game design.

Volume 1 – Volume 2 – Volume 3 – Volume 4

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Extra Lives – Why Video Games Matter | Tom Bisell

In this book, journalist and author Tom Bissel offers his particular vision of games for the world and interviews several figures in the field, such as Cliff Bleszinsky (by war implements) and Jonathan Blow (from weave). Bissel shares why games are relevant to our culture, even though they mostly deal with silly, teenage themes.

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The Electroludic Condition: Visual Culture in Electronic Games | Guilherme Xavier

From the game concept to the history of electronic games, the author proposes a categorization for the different types of games. Then an analysis of game experience components such as reward, persuasion, enticement, guidance, etc. In this part, the author also lists some recurring problems in games such as poorly resolved dubbing and translations, improper use of film cameras, among others.

The Theory of Fun

A Theory of Fun for Game Design | Raph Koster

Why do some games get boring quickly while others are fun for years? How do games serve as a fundamental and powerful learning tool? As a game developer, dedicated gamer, or curious observer, this book will contribute to the understanding that drives this cultural force and inspires us to go further. The book looks at the influences that form the basis of modern games and examines elements shared with traditional games. In this exploration, veteran game designer Raph Koster delves into the concept of fun and why it’s an essential element of any game.

the art of game design

The Art of Game Design: A Book of Lenses | Jess Shell

Anyone can master the basics of game design – it doesn’t have to be expert on the subject. The Art of Game Design: A Book of Lenses shows that the psychological principles of board games, card games, and athletics have the same key to developing quality games. Good games come from looking at your game through multiple perspectives or lenses. As we journey through the unconventional realm of game design, this book takes the reader through those lenses – 100 sets of insightful questions that will help create a better game. These lenses are the intersection of different fields of psychology, architecture, music, visuals, software development, textual content, anthropology, etc. Everyone who reads the book will be inspired to become a better game designer and to understand how to do it.

The books cited can be found in major physical and online bookstores and also have digital editions, making them easier to handle.

Ollie Henson

Ollie Henson is an American writer at the Institut Cartogràfic de la Revolta website. Ollie shares the hobby of playing and following all of the video games and gaming news as well as dedicated and fully educated to be an outstanding writer.

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