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From conceptual artist to future artist…

I was born in São Gonçalo in Rio de Janeiro, I have a passion for illustration, creation, cinema, games and comics, my name is Robson Junior, I’m 27 years old and I’m an illustrator, I’m currently a professor of conceptual art course at Zion School.

I started very early, since I was 5 years old I was already giving the first signs that I would put into practice some ideas that came to my mind. My first art course was at school at the age of 11, I had lessons for 1 year, after that I attended another artistic drawing course at 13 to improve techniques and develop the line, always being very involved and going through comic drawings, portraits and oil painting.

I’ve always been very fond of watching movies, series and comics, I bought several different magazines and titles to copy the art and try to absorb something, the most important thing there was unconsciously to train every day, what I’m passionate about and one of the great tips for a professional in the field, train every day.

Later, in high school, I had my first contacts with paid jobs and various projects, such as art production for plays, working for small clients. At that moment I started a modeling and sculpting workshop that made me see a different side of art that I hadn’t ventured into before. Modeling opened up a horizon of possibilities I hadn’t imagined before, such as: B. Viewing angles, different texturing techniques and much more.

So I won my first internship at a professional animation studio, after working for anima-mundi and advertising campaigns, on the recommendation of colleagues and because of the quality of my arts. Over the years I’ve absorbed a lot of information and I’ve learned by myself, which is maybe the worst way because I’m very lonely and in most cases you have no idea how to solve certain doubts, but the main lesson for an illustrator’s life It means not giving up and believing in your dreams, it sounds a bit cliche but it’s the plain truth. Living and doing what you love is priceless, it’s worth the effort, it’s like having fun all the time and never getting tired of work.

A few years later I developed a greater interest in games and also entered the world of programming to learn more and understand the workings behind the beauty of games.

At that time, I also started to study computer graphics to learn about 3D modeling, design, web and video editing as well. Which leads to another very interesting tip: try to surround yourself with all the information about the world you want to reach.

At the end of his studies, he was already working with educational games, e-learning games in Flash and Actionscript and, as a freelancer, produced a crowdfunding game for a German studio via the Internet.

In 2010 I began a series of intense studies that led to a proposal to work in São Paulo with the great Flex and Flash expert, the journalist Fabricio Manzi, where I also had the opportunity to create some projects for games, books and To develop comics and websites, including an educational game, for a French pet food company.

A year later, I returned with an incredible background that pushed me to get even more involved in the fields of creation. The knowledge you have is never enough, learning has always been my greatest addiction and I’m always involved in new initiatives in the world of illustration and concept art.

The dedication and efforts have shown me very satisfactory results. In the midst of life’s difficulties, I continued to fight for more studies and started some work to spread the portfolio on the Internet to face new challenges that come up in big companies like e.g. B. be highlighted as Actvision Blizzard.


The gaming market often seems out of reach because the beginner can only think of the big titles from the big companies, of course we want to work on the titles we love, but the market is much bigger than it seems and opportunities keep coming up.

I was once asked how to get into the international games market and the answer is very simple, be a great professional, if your portfolio predicts you, it’s obvious that the big producers will be looking for you. Be self critical and think is your job on a higher level than the guys who are already there? What would make her hire you? What are your differentiators? What skills do you have that they crave so much? All this of course accompanied by a good presentation, professionalism and maturity. Working with illustration and concept art is not an easy task, it takes a lot of dedication and a lot of discipline and the rewards come with time.

But the most important thing is never to bow your head, always go forward to pursue your dream.

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Ollie Henson

Ollie Henson is an American writer at the Institut Cartogràfic de la Revolta website. Ollie shares the hobby of playing and following all of the video games and gaming news as well as dedicated and fully educated to be an outstanding writer.

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